🧠 Brainstorm v0 Β· 36-slot draft across three trees Β· Numbers unset, mechanics open for debate β€” critique welcome.

Lay the talismans, form the seals, chant the incantation. Qi cycles through the Five Elements; when the circuit completes, one breath becomes Three Pure Ones β€” the Azure Lotus lineage’s second class concept lives and dies by the rhythm of its casting, not the weight of a single sword.

β…  Β· Three Make a Formation

Position first. The two existing custom classes each pushed one extreme:

Sword Immortal Anonymous Scholar Azure Lotus Taoist (this draft)
Playstyle Melee burst + mobility Summons / aura management Mid-range ritual casting: set up β†’ trigger β†’ harvest
Resource identity Mana is the damage stat Crit chance spent as aura fuel Cycle the Five Elements to build Qi
Charge bar 1 cell, burst on full 1 cell, linear scaling 5 cells β€” “Five Breaths Converge”, spendable by ultimates
Implementation Pure data layer Pure data layer Data-layer skeleton + runtime miracles

The Sword Immortal is fast, the Scholar is patient; the Taoist plays tempo: skills only pay off when rotated through the elements. Lore-wise it is a branch of the same Azure Lotus lineage β€” sword cultivation and arts cultivation share one root, and the existing Azure Lotus gem families (Haste / Soulrend / Windshade) work for it out of the box.

β…‘ Β· Five Breaths Converge

The core resource. The charge bar opens at five cells, drawn as five element pearls β€” Metal, Water, Wood, Fire, Earth, one per lotus petal. Two layers of rules: playable without a guide, with a hidden beat for those who learn it:

  • Switch elements to build: every skill carries an element tag. Cast a skill of a different element than your last β€” +1 Qi. Spam the same element β€” nothing. The kit rotates itself.
  • The Great Circuit: cast five skills in exact generating order (Metal β†’ Water β†’ Wood β†’ Fire β†’ Earth) β€” instant full bar, plus the “Circuit Perfected” buff. A hidden rhythm reserved for the disciplined.
  • Five Breaths Converged (5/5): cast speed and damage scale with cells; a qualitative bonus kicks in at full.
  • Spending: ultimates like Ninefold Golden Elixir and Unity of Heaven and Man consume the bar β€” the more cells, the bigger the meal.

An advanced layer (can ship later): element brands and counters. Skills brand their element onto targets; a later skill whose element counters the brand (Water quells Fire, Fire melts Metal…) deals a bonus “subdue” hit. That is where the set-up pays off β€” brand first, then strike the counter.

The Five Elements reward not quantity, but turning.

β…’ Β· Three Trees of the Three Pure Ones

Three skill pages for three lineages, each 9 actives + 3 passives. “Runtime β˜…” marks skills that need runtime miracles (next section); everything else is achievable in pure data.

Jade Purity Β· Divine Empyrean Thunder (burst / retribution)

From the Ninth Heaven answers the Origin; thunder proclaims the Law.

Skill Element Mechanic Layer
Palm Thunder Fire Instant short-range single-target zap, cheap Qi builder Data
Five Thunders Rite Fire Five-point thunder array ahead Data
Thunder Step Wood Blink as lightning, discharging along the path Data
Empyrean Thunder Pool Water Ground field: slow + arcing damage over time Data
Seal of Heaven’s Punishment Metal Brands “Thunder Draw”; detonates after 3 s, or early when struck by thunder skills Data
Summon Thunder Marshal Wood Summons Marshal Wang Lingguan, whip-chaining lightning (one avatar max) Data
Gang-Wind Sweep Metal Cone gale that shoves and shreds armor Data
Edict of the Thunder Bureau Earth Detonates every Thunder Draw on the field Runtime β˜…
Ninefold Thunder Tribulation Fire Ultimate: nine random bolts under the tribulation cloud, friend and foe alike β€” but bolts that strike you grant the “Tribulation Passed” buff instead of damage Runtime β˜…
Thunder Attunement β€” Passive: thunder damage and chain count Data
Five Thunders Crown β€” Passive: chance to answer hits with a bolt Data
Pacing the Dipper β€” Passive: slow Qi gain while moving (kiting builds) Data

Highest Purity Β· Numinous Treasure Talismans (control / summons / toolbox)

One edict issued, ten thousand talismans obey.

Skill Element Mechanic Layer
Five-Element Talismans Cycling Thrown talismans cycling Metal-Water-Wood-Fire-Earth β€” a natural gap-filling Qi engine Data
Immobilization Talisman Earth Root + minor damage Data
Soul-Beguiling Talisman Water Charm: the struck monster turns on its own kind for a few seconds Runtime β˜…
Golden Light Mantra Metal Golden ward + fear pulse around you Runtime β˜…
Curse of the Three Corpses Wood Lingering curse; on death, three corpse-worms burst out and bite Data
Five Ghosts Ferry Water Marks a target: on death it drops a “soul wisp” pickup restoring mana and Qi Runtime β˜…
Paper Effigy Wood Summons a decoy that taunts; while it stands, a killing blow destroys the effigy instead of you Runtime β˜…
Liuding & Liujia Guardians Earth Summons the yin and yang guardian pair Data
Edict: All Talismans Return β€” Ultimate: detonates every talisman brand on the field, with counter bonuses Runtime β˜…
Talisman Mastery β€” Passive: talisman duration and concurrent brand cap Data
Aura Reading β€” Passive: crit bonus against branded targets Data
Bell of the Three Pure Ones β€” Passive: after a control skill lands, the next skill casts faster and cheaper Data

This tree deliberately lacks Fire β€” it cannot complete the cycle alone, and Five-Element Talismans are the gap-filler: whichever element you miss, wait for the talisman cycle to hand it to you.

Grand Purity Β· Cauldron of Inner Alchemy (resource / spirit-form / survival)

One breath becomes Three Pure Ones; Three Pure Ones return to one breath.

Skill Element Mechanic Layer
Yin-Yang Fish β€” Stance toggle: Yang boosts thunder damage and speed, Yin boosts talismans, mitigation and mana Data
Black Tortoise Gang Steps Water Yu-step dash leaving a trail of gang-qi Data
Ninefold Golden Elixir Earth Consumes all Qi cells: heal and restore per cell + stacking “Elixir Radiance” damage buff Data
Sitting in Oblivion Β· Egress β€” Spirit leaves the body for 4 s: the body cannot be targeted, casting costs no mana Runtime β˜…
Bagua Mirror Metal Block enhancement + blocked projectiles are reflected Data
Inner Vision Β· Circuit β€” Channel: sustained recovery, +2 Qi on completion Data
Great Derivation Reckoning β€” Active: instantly cuts all cooldowns by your current Qi count Runtime β˜…
One Breath, Three Pure Ones β€” Ultimate: summons the three avatars β€” Jade, Highest, Grand Purity β€” casting in rotation Data
Unity of Heaven and Man β€” Capstone: castable only at Five Breaths Converged; fuses both stances, and every skill builds full Qi regardless of element order Runtime β˜…
Highest Good Is Like Water β€” Passive: a share of damage taken converts to mana Data
The Way Follows Nature β€” Passive: damage per Qi cell (linear charge scaling, the Scholar’s proven trick) Data
Fasting Breath β€” Passive: out-of-combat recovery and potion strength Data

Most Grand Purity skills carry no element β€” inner cultivation stays out of the cycle, so this tree borrows tempo from the other two. Fitting, for the school of non-action.

β…£ Β· The Miracle Layer

What the data layer cannot express and a runtime patch can β€” this is where the class outgrows its two elders. Nothing here is speculative: every engine primitive below already shipped and was play-tested in the Azure Lotus gems (the cooldown multiplier) or the Beast-Taming Collar (taunt) β€” the same craft already running on players’ machines.

From smallest job to largest:

  • Soul-Beguiling Talisman (charm) β€” the engine ships a native “lock target” primitive; the taunt collar uses it to pin monster aggro onto your pet. Point the same primitive at another monster and you have charm. No vanilla class ever got one β€” the best feature-per-effort buy on the board.
  • Golden Light Mantra (fear) β€” the AI carries a native fear flag with its own countdown. Light it up and walk away.
  • Sitting in Oblivion (untargetable) β€” the same AI flag family has “cannot be targeted”. Spirit egress is one line deep.
  • Great Derivation Reckoning β€” the exact cooldown multiplier the Haste gems use in production; wiring it to the Qi count is an afternoon.
  • Five Ghosts Ferry (soul harvest) β€” loot-resolution injection: the “soul wisp” drops through the vanilla loot pipeline β€” creation, placement, multiplayer sync all handled by the engine; the patch merely adds one entry after the dice land. The read-only probe for this chain is already built.
  • Paper Effigy (death-cheating) β€” every damage source in the game (weapons, skills, DoTs, reflects) funnels through one final outlet; intercept the killing blow there, burn the effigy instead. A paper-thin second life.
  • Edicts (mass detonation) β€” the range-enumeration primitive exists; walk the brand table and light the fuses.
  • Deluxe backlog β€” the full element-counter matrix, tribulation self-damage conversion, and the three avatars copying your current wardrobe (pure cosmetics, last in line).

Runtime miracles share the current deployment stance: effective in single-player and as multiplayer host; client-side behavior gets play-tested per feature before it is ever advertised.

β…€ Β· Known Pits and the Road

Every pit the first two classes fell into becomes a day-one rule: reuse the Engineer template (for its five-cell charge semantics) but purge dead authorizations immediately; skill GUIDs freeze at release (save files key invested points on them); no bare-basename model references (an old collision wound); passive structures steer clear of respec-order residue.

Five steps down the road:

  1. Paper finalization β€” the 36-slot number table and stat-hook rules (primary stat leaning Focus, Qi cells as an independent multiplier, keeping clear of the Sword Immortal’s mana lane)
  2. Pure data-layer skeleton β€” charge bar plus every data-layer skill running; the Scholar proved how far this step alone goes
  3. The four small miracles β€” charm / fear / egress / Reckoning: minimal patches, maximal identity
  4. The element-sequence judge β€” the Great Circuit metronome
  5. Counter matrix and deluxe items, one by one

Progress: paper draft. Every engine primitive the runtime side needs has already shipped and been play-tested in existing systems (cooldown multiplier / taunt / loot injection) β€” no new reverse-engineering bones to crack; next up is the 36-slot number table and the pure data-layer skeleton. Opinions wanted β€” especially on how strict the Qi-building rules should be, and where the charm duration line sits.