π§ Brainstorm v0 Β· 36-slot draft across three trees Β· Numbers unset, mechanics open for debate β critique welcome.
Lay the talismans, form the seals, chant the incantation. Qi cycles through the Five Elements; when the circuit completes, one breath becomes Three Pure Ones β the Azure Lotus lineage’s second class concept lives and dies by the rhythm of its casting, not the weight of a single sword.
β Β· Three Make a Formation
Position first. The two existing custom classes each pushed one extreme:
| Sword Immortal | Anonymous Scholar | Azure Lotus Taoist (this draft) | |
|---|---|---|---|
| Playstyle | Melee burst + mobility | Summons / aura management | Mid-range ritual casting: set up β trigger β harvest |
| Resource identity | Mana is the damage stat | Crit chance spent as aura fuel | Cycle the Five Elements to build Qi |
| Charge bar | 1 cell, burst on full | 1 cell, linear scaling | 5 cells β “Five Breaths Converge”, spendable by ultimates |
| Implementation | Pure data layer | Pure data layer | Data-layer skeleton + runtime miracles |
The Sword Immortal is fast, the Scholar is patient; the Taoist plays tempo: skills only pay off when rotated through the elements. Lore-wise it is a branch of the same Azure Lotus lineage β sword cultivation and arts cultivation share one root, and the existing Azure Lotus gem families (Haste / Soulrend / Windshade) work for it out of the box.
β ‘ Β· Five Breaths Converge
The core resource. The charge bar opens at five cells, drawn as five element pearls β Metal, Water, Wood, Fire, Earth, one per lotus petal. Two layers of rules: playable without a guide, with a hidden beat for those who learn it:
- Switch elements to build: every skill carries an element tag. Cast a skill of a different element than your last β +1 Qi. Spam the same element β nothing. The kit rotates itself.
- The Great Circuit: cast five skills in exact generating order (Metal β Water β Wood β Fire β Earth) β instant full bar, plus the “Circuit Perfected” buff. A hidden rhythm reserved for the disciplined.
- Five Breaths Converged (5/5): cast speed and damage scale with cells; a qualitative bonus kicks in at full.
- Spending: ultimates like Ninefold Golden Elixir and Unity of Heaven and Man consume the bar β the more cells, the bigger the meal.
An advanced layer (can ship later): element brands and counters. Skills brand their element onto targets; a later skill whose element counters the brand (Water quells Fire, Fire melts Metalβ¦) deals a bonus “subdue” hit. That is where the set-up pays off β brand first, then strike the counter.
The Five Elements reward not quantity, but turning.
β ’ Β· Three Trees of the Three Pure Ones
Three skill pages for three lineages, each 9 actives + 3 passives. “Runtime β ” marks skills that need runtime miracles (next section); everything else is achievable in pure data.
Jade Purity Β· Divine Empyrean Thunder (burst / retribution)
From the Ninth Heaven answers the Origin; thunder proclaims the Law.
| Skill | Element | Mechanic | Layer |
|---|---|---|---|
| Palm Thunder | Fire | Instant short-range single-target zap, cheap Qi builder | Data |
| Five Thunders Rite | Fire | Five-point thunder array ahead | Data |
| Thunder Step | Wood | Blink as lightning, discharging along the path | Data |
| Empyrean Thunder Pool | Water | Ground field: slow + arcing damage over time | Data |
| Seal of Heaven’s Punishment | Metal | Brands “Thunder Draw”; detonates after 3 s, or early when struck by thunder skills | Data |
| Summon Thunder Marshal | Wood | Summons Marshal Wang Lingguan, whip-chaining lightning (one avatar max) | Data |
| Gang-Wind Sweep | Metal | Cone gale that shoves and shreds armor | Data |
| Edict of the Thunder Bureau | Earth | Detonates every Thunder Draw on the field | Runtime β |
| Ninefold Thunder Tribulation | Fire | Ultimate: nine random bolts under the tribulation cloud, friend and foe alike β but bolts that strike you grant the “Tribulation Passed” buff instead of damage | Runtime β |
| Thunder Attunement | β | Passive: thunder damage and chain count | Data |
| Five Thunders Crown | β | Passive: chance to answer hits with a bolt | Data |
| Pacing the Dipper | β | Passive: slow Qi gain while moving (kiting builds) | Data |
Highest Purity Β· Numinous Treasure Talismans (control / summons / toolbox)
One edict issued, ten thousand talismans obey.
| Skill | Element | Mechanic | Layer |
|---|---|---|---|
| Five-Element Talismans | Cycling | Thrown talismans cycling Metal-Water-Wood-Fire-Earth β a natural gap-filling Qi engine | Data |
| Immobilization Talisman | Earth | Root + minor damage | Data |
| Soul-Beguiling Talisman | Water | Charm: the struck monster turns on its own kind for a few seconds | Runtime β |
| Golden Light Mantra | Metal | Golden ward + fear pulse around you | Runtime β |
| Curse of the Three Corpses | Wood | Lingering curse; on death, three corpse-worms burst out and bite | Data |
| Five Ghosts Ferry | Water | Marks a target: on death it drops a “soul wisp” pickup restoring mana and Qi | Runtime β |
| Paper Effigy | Wood | Summons a decoy that taunts; while it stands, a killing blow destroys the effigy instead of you | Runtime β |
| Liuding & Liujia Guardians | Earth | Summons the yin and yang guardian pair | Data |
| Edict: All Talismans Return | β | Ultimate: detonates every talisman brand on the field, with counter bonuses | Runtime β |
| Talisman Mastery | β | Passive: talisman duration and concurrent brand cap | Data |
| Aura Reading | β | Passive: crit bonus against branded targets | Data |
| Bell of the Three Pure Ones | β | Passive: after a control skill lands, the next skill casts faster and cheaper | Data |
This tree deliberately lacks Fire β it cannot complete the cycle alone, and Five-Element Talismans are the gap-filler: whichever element you miss, wait for the talisman cycle to hand it to you.
Grand Purity Β· Cauldron of Inner Alchemy (resource / spirit-form / survival)
One breath becomes Three Pure Ones; Three Pure Ones return to one breath.
| Skill | Element | Mechanic | Layer |
|---|---|---|---|
| Yin-Yang Fish | β | Stance toggle: Yang boosts thunder damage and speed, Yin boosts talismans, mitigation and mana | Data |
| Black Tortoise Gang Steps | Water | Yu-step dash leaving a trail of gang-qi | Data |
| Ninefold Golden Elixir | Earth | Consumes all Qi cells: heal and restore per cell + stacking “Elixir Radiance” damage buff | Data |
| Sitting in Oblivion Β· Egress | β | Spirit leaves the body for 4 s: the body cannot be targeted, casting costs no mana | Runtime β |
| Bagua Mirror | Metal | Block enhancement + blocked projectiles are reflected | Data |
| Inner Vision Β· Circuit | β | Channel: sustained recovery, +2 Qi on completion | Data |
| Great Derivation Reckoning | β | Active: instantly cuts all cooldowns by your current Qi count | Runtime β |
| One Breath, Three Pure Ones | β | Ultimate: summons the three avatars β Jade, Highest, Grand Purity β casting in rotation | Data |
| Unity of Heaven and Man | β | Capstone: castable only at Five Breaths Converged; fuses both stances, and every skill builds full Qi regardless of element order | Runtime β |
| Highest Good Is Like Water | β | Passive: a share of damage taken converts to mana | Data |
| The Way Follows Nature | β | Passive: damage per Qi cell (linear charge scaling, the Scholar’s proven trick) | Data |
| Fasting Breath | β | Passive: out-of-combat recovery and potion strength | Data |
Most Grand Purity skills carry no element β inner cultivation stays out of the cycle, so this tree borrows tempo from the other two. Fitting, for the school of non-action.
β £ Β· The Miracle Layer
What the data layer cannot express and a runtime patch can β this is where the class outgrows its two elders. Nothing here is speculative: every engine primitive below already shipped and was play-tested in the Azure Lotus gems (the cooldown multiplier) or the Beast-Taming Collar (taunt) β the same craft already running on players’ machines.
From smallest job to largest:
- Soul-Beguiling Talisman (charm) β the engine ships a native “lock target” primitive; the taunt collar uses it to pin monster aggro onto your pet. Point the same primitive at another monster and you have charm. No vanilla class ever got one β the best feature-per-effort buy on the board.
- Golden Light Mantra (fear) β the AI carries a native fear flag with its own countdown. Light it up and walk away.
- Sitting in Oblivion (untargetable) β the same AI flag family has “cannot be targeted”. Spirit egress is one line deep.
- Great Derivation Reckoning β the exact cooldown multiplier the Haste gems use in production; wiring it to the Qi count is an afternoon.
- Five Ghosts Ferry (soul harvest) β loot-resolution injection: the “soul wisp” drops through the vanilla loot pipeline β creation, placement, multiplayer sync all handled by the engine; the patch merely adds one entry after the dice land. The read-only probe for this chain is already built.
- Paper Effigy (death-cheating) β every damage source in the game (weapons, skills, DoTs, reflects) funnels through one final outlet; intercept the killing blow there, burn the effigy instead. A paper-thin second life.
- Edicts (mass detonation) β the range-enumeration primitive exists; walk the brand table and light the fuses.
- Deluxe backlog β the full element-counter matrix, tribulation self-damage conversion, and the three avatars copying your current wardrobe (pure cosmetics, last in line).
Runtime miracles share the current deployment stance: effective in single-player and as multiplayer host; client-side behavior gets play-tested per feature before it is ever advertised.
β € Β· Known Pits and the Road
Every pit the first two classes fell into becomes a day-one rule: reuse the Engineer template (for its five-cell charge semantics) but purge dead authorizations immediately; skill GUIDs freeze at release (save files key invested points on them); no bare-basename model references (an old collision wound); passive structures steer clear of respec-order residue.
Five steps down the road:
- Paper finalization β the 36-slot number table and stat-hook rules (primary stat leaning Focus, Qi cells as an independent multiplier, keeping clear of the Sword Immortal’s mana lane)
- Pure data-layer skeleton β charge bar plus every data-layer skill running; the Scholar proved how far this step alone goes
- The four small miracles β charm / fear / egress / Reckoning: minimal patches, maximal identity
- The element-sequence judge β the Great Circuit metronome
- Counter matrix and deluxe items, one by one
Progress: paper draft. Every engine primitive the runtime side needs has already shipped and been play-tested in existing systems (cooldown multiplier / taunt / loot injection) β no new reverse-engineering bones to crack; next up is the 36-slot number table and the pure data-layer skeleton. Opinions wanted β especially on how strict the Qi-building rules should be, and where the charm duration line sits.