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Dev JournalWhat's Actually Inside a .MOD: Torchlight II's Packing Format, Fully ExplainedTL2 Tag System RE: A Zero-Validation Engine, and a Property-Key AuditTorchlight 2 IMBA MOD Modification Notes
ChangelogChallenger Continent MOD ChangelogMikuro Launcher Changelog
The ArmoryMikuro LauncherMIKURO Runtime MODTorchlight II Mod Pack/Unpack Tool.MOD UN/PACKER · Web Edition
Field ManualChallenger Continent Mod · User Guide
The Drawing BoardAzure Lotus Taoist · Rites of the Three Pure OnesAdding WASD Movement to the Vanilla GameAzure Lotus · Haste Spirit StoneMoonlight Blade Progression Systems: A Research Report

The Armory 工具库

Homegrown third-party tools, each displayed as a piece of equipment — the affixes are its abilities, the rarity its maturity.

Mikuro Launcher

Legendary · Game Enhancement · Mod Launcher

  • MIKURO X layer: loot filter / save-crash fix / WASD movement: one switch, all on
  • Breaks the official 10-mod cap: stack as many as you like (in-memory, exe untouched)
  • Dual DXVK builds auto-selected by GPU driver: Direct3D 9 rendered through Vulkan
  • Save tools: respec skills & stats, unbind mods precisely, double-click to select a save's mod set
  • One click to join the MIKURO Afdian multiplayer servers (Guangzhou / Australia)
  • Environment self-check on every launch: OS / first run / mod folder / VC++ runtime

“The cap only ever existed in one line of the old launcher.”

■ Released · v1.1.9windows 10 / 11 · bundled with the mod pack

MIKURO Runtime MOD

Legendary · Runtime content MOD · Azure Lotus gem system

  • Azure Lotus gems: three-tier cooldown line (Gathered Spirit / Condensed Essence / Great Void) + four dual-effect (stat + cap) cap-break stones + Bloodthirst
  • Socket tooltip rows 5 → 10 (engine has no 5-socket cap; items with ≤5 sockets unaffected)
  • Beast Taunt: collar + command tome, pet pulls 10m aggro for 4 seconds
  • In-game item text is deliberately short; this page is the authoritative reference

“Farm the jade, forge the spirit.”

■ Always on with Game Enhancementruntime-mounted · single-player / host

Torchlight II Mod Pack/Unpack Tool

Legendary · Mod Pack / Unpack CLI

  • 3-second init — no more waiting 20 seconds for the editor
  • Packs / unpacks by calling EditorGuts.dll exports directly
  • Fits a keep-your-workspace-clean development flow

“Pack without waking the editor ever again.”

■ Releasedgithub.com/heiybb/TL2-Mikuro

.MOD UN/PACKER · Web Edition

Magic · In-Browser Mod UN/PACKER · WebAssembly

  • The same Rust code as the desktop tl2-mikuro-mod-packer, compiled to wasm; DAT / LAYOUT compilation and .MOD packing are byte-identical
  • Fully client-side: pick a folder → pack → download; nothing uploaded, nothing installed, works offline once loaded
  • Ships the full Runic base data (UNITS templates + level collision geometry): BASEFILE inheritance and MPP walk-grids bake right in the browser
  • Uses wasm threads under cross-origin isolation; large mods pack in ~1/4 – 1/6 of the single-thread time
  • Unpacks too: a .MOD back into an editable source folder, with BINDAT / BINLAYOUT decompiled to text; Chrome / Edge write the folder directly, others get a ZIP
  • Key-name recovery: a 465k-entry tiered reverse table plus the file's own context. Recovered names print green, still-unknown ones red; across 20 third-party mods UNK_ fell from 972 to 871 with zero regressions
  • For speed, or for multi-hundred-MB compilations, reach for the native Rust build tl2-mikuro-mod-packer-rs: real multi-core parallelism, no browser memory ceiling

“The same furnace, seen through a new window.”

■ Liveweb · chrome / edge / firefox
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