Overview · 简介

MIKURO Runtime MOD is the companion content MOD auto-mounted by the Mikuro launcher's "MIKURO Game Enhancement" switch. Beyond runtime features like the loot filter and save fixes, it adds the Azure Lotus gem system, extended socket display, Beast Taunt, and — added since — the 鬼工·乱铸 reforge scroll, MIKURO Blessings with the enchant services, and the Swordmaid merchant in all four act towns. In-game item descriptions are deliberately kept short — this page is the authoritative reference for full mechanics and acquisition.

Ⅰ Sockets 5 → 10 · 镶嵌孔

Item tooltips can display up to 10 sockets. The vanilla UI only drew 5 rows, but the engine itself has no 5-socket cap; items with 5 or fewer sockets are completely unaffected.

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Ⅱ Azure Lotus gems · Cooldown line (haste) · 冷却系

Only four slot types accept them (weapon / helmet / gloves / shield) and each item counts at most 2 gems (two-handed weapons 4). Stacking sockets is useless; quality beats quantity.

GemCD reductionHow to get
青莲·聚灵 (Spirit Gathering)1% – 5%Transmute 9× 青莲玉髓 (Jade Marrow); random 1–5%, higher rolls are rarer
青莲·凝华 (Condensed Essence)6% – 11%Transmute 9× same-value 聚灵; random 6–11%, higher rolls are rarer
青莲·太虚 (Great Void)15%, plus all damage +50%Transmute 9× 11% 凝华 (fixed result)
  • Upgrade chain: 9× Jade Marrow → 聚灵 (random 1–5%) → 9× same tier → 凝华 (random 6–11%) → 9× 11% 凝华 → 太虚; low rolls never become junk — any 9 same-tier 聚灵 can be re-melted for another gamble
  • Jade Marrow drops randomly from monsters (stackable) and is also stocked by the Swordmaid; transmute at the alchemist, where the recipe is learned automatically the first time you insert the right materials
  • Multiple gems stack multiplicatively: actual cooldown = base × ∏(1 − gem% ÷ 100). Example: three 5% gems → base × 0.95 × 0.95 × 0.95 ≈ 0.857, about −14.3% total (not an additive −15%)

Transmute odds: every transmute rolls independently; no pity, no accumulation:

First melt · 9× Jade Marrow yieldsChance
聚灵 1%40%
聚灵 2%28%
聚灵 3%18%
聚灵 4%10%
聚灵 5%4%
Re-melt · 9× same-tier 聚灵 yieldsChance
凝华 6%38.9%
凝华 7%27.2%
凝华 8%17.5%
凝华 9%9.7%
凝华 10%4.7%
凝华 11%1.9%
  • The final step (9× 11% 凝华 → 太虚), like all five cap-break recipes, is a fixed result, no gamble.
  • A 聚灵's tier only matters when you socket it: whichever tier you feed the re-melt, the 凝华 spread is identical, so melt any 9 same-tier stack as soon as you have it; there is no reason to hoard high rolls.
  • Expected scale: one 聚灵 ≈ 9 Jade Marrow (~210 champions/bosses), one 凝华 ≈ 81 Jade Marrow (~1,900). An 11% 凝华 is only 1.9% per roll, so nine of them for a 太虚 is a lifetime goal — every lower roll along the way stays perfectly usable.
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Ⅲ Azure Lotus gems · Cap-break & specials · 上限突破

The four cap-break gems do double duty, stat + cap: each grants +X% of the stat and raises its cap by the same +X% (the "Per gem" column below is that shared value; stat and cap rise together), so the raised cap exactly holds the stat — effective the moment you socket it, no need to first stack up to the vanilla cap.

GemEffectPer gemCapSlots
青莲·金刚 (Vajra)Damage reduction + reduction cap break (vanilla 75%)+2.5%95% (8 gems)any
青莲·风影 (Wind Shadow)Dodge chance + dodge cap break (vanilla 75%)+2.5%95% (8 gems)any
青莲·玄武 (Black Tortoise)Block chance + block cap break (vanilla 75%)+2.5%85% (4 gems)weapon / helmet / gloves / shield
青莲·裂魂 (Soulrend)Critical damage + crit-damage cap break (vanilla 500%)+25%uncappedany
青莲·嗜血 (Bloodthirst)On crit, leech damage as life2.5%any
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Ⅳ Beast Taunt · 御兽嘲讽

Reworked 2026-08: the taunt command became a pet spell instead of a player skill, and both items were pulled from every loot table — they are now sold by the Swordmaid.

ItemDescription
青莲·御兽嘲讽项圈 (Beast Taunt Collar)Pet collar; the pet must wear it for the taunt to actually pull aggro
魔典:御兽·嘲讽令 (Tome: Beast Taunt Command)Drag it onto the pet's spell slots — not your own skill bar

Once learned, the pet casts it by itself in combat; it costs you no keybind:

CasterThe pet, automatically, in combat
Skill cooldown6 s
Taunt radius10 m
Taunt duration4 s (enemies are pushed back onto the pet for the whole window)
Cast visualA 2-second "serpent sigil" rune under the pet
While the rune is upThe pet takes 50% less damage
  • The collar is the gate for aggro: tome but no collar → the rune and the damage reduction still appear, but nothing is actually pulled. The visual means "the order was given".
  • The rune (2 s) is deliberately shorter than the taunt itself (4 s) — four seconds of full-screen rune is too noisy; halving the visual was a deliberate call, not an early end to the taunt.
  • Old saves: if the skill was taught to your character back when it was a player skill, it still casts manually; the aura simply appears on you instead. The taunt itself is unchanged.
  • Both items no longer drop. Buy them from the Swordmaid in any act town for a token price (see §Ⅵ).

Design rationale for the Azure Lotus gems: see the full design draft.

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Ⅴ Drops · 材料掉落

The root materials shared by both forging lines all drop from monsters (stackable). Figures below are the real per-kill chance.

MaterialLineTrashChampionBOSSEpic·Legendary ★Map BOSS ★★
青莲玉髓 (Jade Marrow)Cooldown · root0.08%4.26%4.26%4.46%7.78%
青莲·劫灰 (Ash)Cap-break · universal root0.04%2.13%4.18%6.32%3.89%
五系符 · Talismans (one specific)Cap-break · catalyst0.006%0.24%0.38%0.42%0.65%

★ 【史诗级】/【传说级】 bosses come from the Imba-mod component, built "for veterans only", so material rates there are doubled. ★★ Map BOSS = the Dark-Legend component's rift / mapworks bosses.

  • Farm the tough ones: trash to champion is a ~50× jump. Champions and bosses are in a different league entirely.
  • Ash yields exactly 1 per hit (a BOSS hits 4.18% of the time, so it is not guaranteed).
  • Talismans are a random pool: a hit rolls one of the five at random; the table already shows the chance for one specific talisman. If you are short one kind, buy that exact one from the Swordmaid.
  • Not monster-only: these three materials also sit in the generic loot pool, so barrels, chests and scenery can drop them, and merchants stock them (see §Ⅵ).
  • The collar and the tome are no longer on this table — their loot channels were removed entirely; they are shop-only now.

Each talisman maps to one cap-break stone:

金刚符 玄武符 风影符 裂魂符 嗜血符
→ 青莲·金刚 (Vajra)→ 青莲·玄武 (Tortoise)→ 青莲·风影 (Wind Shadow)→ 青莲·裂魂 (Soulrend)→ 青莲·嗜血 (Bloodthirst)

Forging: 9× Ash + 1× the matching talisman at the alchemist yields that stone (the recipe is auto-learned on the first correct insert).

Balanced across both lines: one 凝华 ≈ 81 Jade Marrow ≈ 1,900 champions/bosses (~1,040 on map bosses); one cap-break stone ≈ 9 Ash + 1 specific talisman, and the talisman is the bottleneck420 champions / 260 bosses / 240 【史诗·传说级】 — the two lines mirror each other mid-game, and their ceilings (太虚 / maxing one stat at 4–8 stones) are both lifetime goals.

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Ⅵ The Swordmaid · stock & prices · 剑童货架

"MIKURO 的剑童" (MIKURO's Swordmaid) stands in all four act towns, taking over the spot vacated by Challenger Continent's lightsaber-charger merchant. Her stock is a fixed list, one of each per restock.

ItemPrice (gold)
青莲玉髓 (Jade Marrow)9,000,000
青莲·劫灰 (Ash)18,000,000
Talismans (each; all five listed separately)27,000,000
鬼工·乱铸 (reforge scroll)270
Beast Taunt Collar48
Tome: Beast Taunt Command6

She also carries the Boundary-Ruin materials from the 界墟核心 component: shards Ⅰ–Ⅸ, 界骸·通宝, and the four 界骸·遗文 tomes.

  • Prices are fixed — independent of character level, area level and NG+. A level 100 and a level 51 character see the same number.
  • The three crafting materials are a gold sink: a guaranteed fallback, never a shortcut. Farming is still the cheap route.
  • Collar and tome are priced symbolically: with their loot channels gone, they became basic kit anyone can afford instead of a luck gate.
  • Stock is limited: once bought out, the shelf only refills when the merchant regenerates her inventory (change map, leave and come back). It is not an infinite supply.
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Ⅶ 鬼工·乱铸 · Reforge scroll

鬼工·乱铸 is a MapleStory-style curse scroll: right-click the scroll, left-click an item, and that item's stats are rerolled up or down. Fortune is yours to keep.

ScopeEvery stat the item already has: base damage/armour, added elemental damage, and all affix values
FactorEach stat rolls independently, ×0.7 – ×1.3 (not one factor for the whole item)
Uses3 per item, persisted in the save, shown on the tooltip as "已诅咒 N/3 次"
At the capThe scroll is not consumed; a notice pops instead — you never waste one
ImmuneGems and Azure Lotus stones sitting in sockets are untouched
StackUp to 20
SourceSwordmaid, 270 gold, one per restock
  • Each use opens a custom comparison panel listing every stat's before/after delta (green for up, red for down); it fades out after 12 seconds.
  • Irreversible: no seed is kept, so rolling again just produces fresh numbers — you cannot get the original values back.
  • Because sockets are immune, pushing your power into gems is the sanctioned way to dodge reforge risk.
  • Clicking a non-equipment item (potion, gem, …) does nothing and does not consume the scroll.
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Ⅷ MIKURO Workshop · enchants & blessings · 工房

Four crafting services, 2,000 gold each. If your balance is short or the underlying check fails, the transaction aborts — there is no "charged but nothing happened" path.

ServiceWhat it does
Enchant transferMove enchanter-applied affixes from a source item onto a target item, picked one by one; the source item is destroyed on completion
Enchant stripRemove one specific enchantment from an item, keeping the item
MIKURO BlessingRoll one blessing from a dedicated affix pool (random — you cannot pick)
UnblessingRemove one specific blessing; vanilla enchantments and base stats are untouched

Where: the four-in-one hub NPC "MIKURO 的工房" (MIKURO's Workshop) stands in all four act towns, its four buttons opening the four panels. It occupies the spot vacated by the retired mercenary-aide system.

Transfer rules

  • Only enchanter-applied affixes are eligible. Base stats, affixes rolled on the drop, and socketed gem effects are never touched.
  • The receiving item holds at most 5 enchantments; if "current count + picked count > 5" the button stays dark and the status line says how many more it can take.
  • Ranged affixes are deep-copied at their current value — no second roll.
  • If the receiving item cannot fit back into your bag, the whole transaction rolls back and the source item survives. Items are never eaten.
  • There is no limit on how many times an item can receive transfers; vanilla disenchanting failure odds rise with enchant count, which is the built-in soft cap.

MIKURO Blessings

Blessings are a second upgrade path, independent of vanilla enchanting:

  • Up to 3 blessings per item.
  • They render as their own dark-green block in the tooltip, clearly distinct from vanilla enchanting's pale green.
  • They do not consume vanilla enchant slots and do not raise the enchanter's base price.
  • Neither vanilla disenchanting nor the enchanter's "wipes all enchantments" mishap can take them off — only the Unblessing service can.
  • Values do not scale with item level; the ranges below are what you actually get.

Weapon pool (7)

BlessingValueRoll chance
Physical damage+8% – +20%15.6%
Fire damage+8% – +20%15.6%
Ice damage+8% – +20%15.6%
Electric damage+8% – +20%15.6%
Poison damage+8% – +20%15.6%
Melee damage+6% – +15%12.5%
Fumble chance reduction4% – 10%9.4%

Armour / trinket pool (13)

BlessingValueRoll chance
Armour+60 – +1509.9%
Strength+60 – +1409.9%
Dexterity+60 – +1409.9%
Magic+60 – +1409.9%
Fire resistance+30 – +907.9%
Ice resistance+30 – +907.9%
Electric resistance+30 – +907.9%
Poison resistance+30 – +907.9%
Damage reflection+20 – +607.9%
Dodge chance+3% – +6%5.9%
Gold drop+6% – +15%5.0%
Magic find+6% – +15%5.0%
XP gain+4% – +10%5.0%

The pool deliberately excludes flat "+N damage" affixes: the engine bakes those into the item's added-damage table where they merge with base damage and can never be stripped again. Better to leave them out than to ship one blessing that cannot be removed.

Download · 获取

Distributed with the Challenger Continent bundle; auto-mounted the moment you enable "MIKURO Game Enhancement" in the Mikuro launcher. Version history: Mikuro launcher changelog.

Challenger Continent recommended MOD load order
fig.1 The current recommended MOD load order for the Challenger Continent bundle.