🧠 Brainstorm v0 · 36-slot draft across three trees · Numbers unset, mechanics open for debate — critique welcome.

Lay the talismans, form the seals, chant the incantation. Qi cycles through the Five Elements; when the circuit completes, one breath becomes Three Pure Ones — the Azure Lotus lineage's second class concept lives and dies by the rhythm of its casting, not the weight of a single sword.

Ⅰ · Three Make a Formation

Position first. The two existing custom classes each pushed one extreme:

Sword ImmortalAnonymous ScholarAzure Lotus Taoist (this draft)
PlaystyleMelee burst + mobilitySummons / aura managementMid-range ritual casting: set up → trigger → harvest
Resource identityMana is the damage statCrit chance spent as aura fuelCycle the Five Elements to build Qi
Charge bar1 cell, burst on full1 cell, linear scaling5 cells — "Five Breaths Converge", spendable by ultimates
ImplementationPure data layerPure data layerData-layer skeleton + runtime miracles

The Sword Immortal is fast, the Scholar is patient; the Taoist plays tempo: skills only pay off when rotated through the elements. Lore-wise it is a branch of the same Azure Lotus lineage — sword cultivation and arts cultivation share one root, and the existing Azure Lotus gem families (Haste / Soulrend / Windshade) work for it out of the box.

Ⅱ · Five Breaths Converge

The core resource. The charge bar opens at five cells, drawn as five element pearls — Metal, Water, Wood, Fire, Earth, one per lotus petal. Two layers of rules: playable without a guide, with a hidden beat for those who learn it:

  • Switch elements to build: every skill carries an element tag. Cast a skill of a different element than your last — +1 Qi. Spam the same element — nothing. The kit rotates itself.
  • The Great Circuit: cast five skills in exact generating order (Metal → Water → Wood → Fire → Earth) — instant full bar, plus the "Circuit Perfected" buff. A hidden rhythm reserved for the disciplined.
  • Five Breaths Converged (5/5): cast speed and damage scale with cells; a qualitative bonus kicks in at full.
  • Spending: ultimates like Ninefold Golden Elixir and Unity of Heaven and Man consume the bar — the more cells, the bigger the meal.

An advanced layer (can ship later): element brands and counters. Skills brand their element onto targets; a later skill whose element counters the brand (Water quells Fire, Fire melts Metal…) deals a bonus "subdue" hit. That is where the set-up pays off — brand first, then strike the counter.

The Five Elements reward not quantity, but turning.

Ⅲ · Three Trees of the Three Pure Ones

Three skill pages for three lineages, each 9 actives + 3 passives. "Runtime ★" marks skills that need runtime miracles (next section); everything else is achievable in pure data.

Jade Purity · Divine Empyrean Thunder (burst / retribution)

From the Ninth Heaven answers the Origin; thunder proclaims the Law.

SkillElementMechanicLayer
Palm ThunderFireInstant short-range single-target zap, cheap Qi builderData
Five Thunders RiteFireFive-point thunder array aheadData
Thunder StepWoodBlink as lightning, discharging along the pathData
Empyrean Thunder PoolWaterGround field: slow + arcing damage over timeData
Seal of Heaven's PunishmentMetalBrands "Thunder Draw"; detonates after 3 s, or early when struck by thunder skillsData
Summon Thunder MarshalWoodSummons Marshal Wang Lingguan, whip-chaining lightning (one avatar max)Data
Gang-Wind SweepMetalCone gale that shoves and shreds armorData
Edict of the Thunder BureauEarthDetonates every Thunder Draw on the fieldRuntime ★
Ninefold Thunder TribulationFireUltimate: nine random bolts under the tribulation cloud, friend and foe alike — but bolts that strike you grant the "Tribulation Passed" buff instead of damageRuntime ★
Thunder AttunementPassive: thunder damage and chain countData
Five Thunders CrownPassive: chance to answer hits with a boltData
Pacing the DipperPassive: slow Qi gain while moving (kiting builds)Data

Highest Purity · Numinous Treasure Talismans (control / summons / toolbox)

One edict issued, ten thousand talismans obey.

SkillElementMechanicLayer
Five-Element TalismansCyclingThrown talismans cycling Metal-Water-Wood-Fire-Earth — a natural gap-filling Qi engineData
Immobilization TalismanEarthRoot + minor damageData
Soul-Beguiling TalismanWaterCharm: the struck monster turns on its own kind for a few secondsRuntime ★
Golden Light MantraMetalGolden ward + fear pulse around youRuntime ★
Curse of the Three CorpsesWoodLingering curse; on death, three corpse-worms burst out and biteData
Five Ghosts FerryWaterMarks a target: on death it drops a "soul wisp" pickup restoring mana and QiRuntime ★
Paper EffigyWoodSummons a decoy that taunts; while it stands, a killing blow destroys the effigy instead of youRuntime ★
Liuding & Liujia GuardiansEarthSummons the yin and yang guardian pairData
Edict: All Talismans ReturnUltimate: detonates every talisman brand on the field, with counter bonusesRuntime ★
Talisman MasteryPassive: talisman duration and concurrent brand capData
Aura ReadingPassive: crit bonus against branded targetsData
Bell of the Three Pure OnesPassive: after a control skill lands, the next skill casts faster and cheaperData

This tree deliberately lacks Fire — it cannot complete the cycle alone, and Five-Element Talismans are the gap-filler: whichever element you miss, wait for the talisman cycle to hand it to you.

Grand Purity · Cauldron of Inner Alchemy (resource / spirit-form / survival)

One breath becomes Three Pure Ones; Three Pure Ones return to one breath.

SkillElementMechanicLayer
Yin-Yang FishStance toggle: Yang boosts thunder damage and speed, Yin boosts talismans, mitigation and manaData
Black Tortoise Gang StepsWaterYu-step dash leaving a trail of gang-qiData
Ninefold Golden ElixirEarthConsumes all Qi cells: heal and restore per cell + stacking "Elixir Radiance" damage buffData
Sitting in Oblivion · EgressSpirit leaves the body for 4 s: the body cannot be targeted, casting costs no manaRuntime ★
Bagua MirrorMetalBlock enhancement + blocked projectiles are reflectedData
Inner Vision · CircuitChannel: sustained recovery, +2 Qi on completionData
Great Derivation ReckoningActive: instantly cuts all cooldowns by your current Qi countRuntime ★
One Breath, Three Pure OnesUltimate: summons the three avatars — Jade, Highest, Grand Purity — casting in rotationData
Unity of Heaven and ManCapstone: castable only at Five Breaths Converged; fuses both stances, and every skill builds full Qi regardless of element orderRuntime ★
Highest Good Is Like WaterPassive: a share of damage taken converts to manaData
The Way Follows NaturePassive: damage per Qi cell (linear charge scaling, the Scholar's proven trick)Data
Fasting BreathPassive: out-of-combat recovery and potion strengthData

Most Grand Purity skills carry no element — inner cultivation stays out of the cycle, so this tree borrows tempo from the other two. Fitting, for the school of non-action.

Ⅳ · The Miracle Layer

What the data layer cannot express and a runtime patch can — this is where the class outgrows its two elders. Nothing here is speculative: every engine primitive below already shipped and was play-tested in the Azure Lotus gems (the cooldown multiplier) or the Beast-Taming Collar (taunt) — the same craft already running on players' machines.

From smallest job to largest:

  • Soul-Beguiling Talisman (charm) — the engine ships a native "lock target" primitive; the taunt collar uses it to pin monster aggro onto your pet. Point the same primitive at another monster and you have charm. No vanilla class ever got one — the best feature-per-effort buy on the board.
  • Golden Light Mantra (fear) — the AI carries a native fear flag with its own countdown. Light it up and walk away.
  • Sitting in Oblivion (untargetable) — the same AI flag family has "cannot be targeted". Spirit egress is one line deep.
  • Great Derivation Reckoning — the exact cooldown multiplier the Haste gems use in production; wiring it to the Qi count is an afternoon.
  • Five Ghosts Ferry (soul harvest) — loot-resolution injection: the "soul wisp" drops through the vanilla loot pipeline — creation, placement, multiplayer sync all handled by the engine; the patch merely adds one entry after the dice land. The read-only probe for this chain is already built.
  • Paper Effigy (death-cheating) — every damage source in the game (weapons, skills, DoTs, reflects) funnels through one final outlet; intercept the killing blow there, burn the effigy instead. A paper-thin second life.
  • Edicts (mass detonation) — the range-enumeration primitive exists; walk the brand table and light the fuses.
  • Deluxe backlog — the full element-counter matrix, tribulation self-damage conversion, and the three avatars copying your current wardrobe (pure cosmetics, last in line).

Runtime miracles share the current deployment stance: effective in single-player and as multiplayer host; client-side behavior gets play-tested per feature before it is ever advertised.

Ⅴ · Known Pits and the Road

Every pit the first two classes fell into becomes a day-one rule: reuse the Engineer template (for its five-cell charge semantics) but purge dead authorizations immediately; skill GUIDs freeze at release (save files key invested points on them); no bare-basename model references (an old collision wound); passive structures steer clear of respec-order residue.

Five steps down the road:

  1. Paper finalization — the 36-slot number table and stat-hook rules (primary stat leaning Focus, Qi cells as an independent multiplier, keeping clear of the Sword Immortal's mana lane)
  2. Pure data-layer skeleton — charge bar plus every data-layer skill running; the Scholar proved how far this step alone goes
  3. The four small miracles — charm / fear / egress / Reckoning: minimal patches, maximal identity
  4. The element-sequence judge — the Great Circuit metronome
  5. Counter matrix and deluxe items, one by one

Progress: paper draft. Every engine primitive the runtime side needs has already shipped and been play-tested in existing systems (cooldown multiplier / taunt / loot injection) — no new reverse-engineering bones to crack; next up is the 36-slot number table and the pure data-layer skeleton. Opinions wanted — especially on how strict the Qi-building rules should be, and where the charm duration line sits.